Paper ID |
IJIFR/V12/E11/005
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Author |
G. S. Taneshwara, R D Arya
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Paper Title |
analysis of Oxides Having Face Centered Cubic Crystal Structure
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Subject Category |
Physics
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Abstract |
The elastic energy density for a deformed crystal can be expanded as a power series of strains using Taylor’s series
expansion. The coefficients of quadratic,cubic and quartic terms are known as the second, third and fourth order elastic
constants ( SOECs, TOECs and FOECs) respectively. When the values of these elastic constants of crystals can be
treated within the limit of the continuum approxiumation in a quantitative manner. Various cystal anharmonicities such
as thermal expansion, specific heat at higher temperature, temperature variation of ultrasonic velocity and attenuation,
first order pressure derivatives (FOPD) of TOECs, the second order pressure derivative (SOPD) of SOECs, partial
contraction and deformation of crystals under large forces, the FOECs are to be considered extensively.A brief account of formulation is given in Section 2 and the expressions are tabulated in Tables I-VI. The different
computer programs needed for present work are written, feeded and executed for oxides
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Keyword |
SOECs, TOECs, FOEC
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Paper ID |
IJIFR/V12/E11/004
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Author |
Kozachek A, Abdullayevna I B, Jurayevna Toshboyeva,Sobirjon Abdullayev
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Paper Title |
Implementing an augmented reality (AR) technique for the enhanced interactive learning experience for the students.
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Subject Category |
Mobile Computing
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Abstract |
here is a shortage of studies on the impacts and effects of AR in the realm of education, and study on AR applications in schools is still in its ear-liest phases. Because of the convenience of consumption on mobile devices and the absence of requirements for specialized equipment, AR has become more accessible. Currently, a large percentage of people believe in mobile devices, and as their actual use has risen, so has access to AR. There is an absence of study on the consequences of using mobile AR in education, but there is nevertheless room to explore the poten-tial of AR to increase student learning motivation and contribute to improved aca-demic achievement. Mobile AR applications are spreading swiftly, and the viability of mobile AR has increased due to advances in mobile technology. AR mobile games are available for various kinds of education, and education-related AR services are now more commonly found on mobile devices.For a great deal of users, including K–12 youths, a recommended AR system strives to further improve the overall value of the educational procedure. The AR software is embedded into the handheld device technology to construct various 3D elements in a blended and collaborative environment. Our AR system integrates virtual components with actual video or image streams.
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Keyword |
mobile knowledge-learning technology, R system via a control panel,D virtual model , Motion estimation, Model rendering
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Paper ID |
IJIFR/V12/E11/003
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Author |
T. S. JOSEPH, Dr. T. Darshankumar, Sudha S S
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Paper Title |
Augmented Reality-Based Digital Mobile Game-Based Learning on the Engagement of Students
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Subject Category |
Computer Engineering
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Abstract |
It is still important to monitor the consequences of implementing both trends simultaneously in inclusive learning, though. We have created an inclusive AR video game to teach mathematical logic skills. To highlight the patterns in this study’s emphasis, eight themes were identified from the analysis of these literary works: learning challenges, testing strategies, benefits of AR for mathematics, different kinds of AR apps, tools for developing AR apps, research contribution categories, and math subtopics. Additionally, by providing researchers and educators with a synthesized review of learning mathematics through AR, this study may open up new research directions. Our study demonstrated that children with varying needs perform similarly when playing. The findings and the teaching staff’s input indicate that DGBL and AR should permit the inclusion of kids with disabilities in the instruction procedure.
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Keyword |
mobile learning, mathematics education, playing, digital game-based learning, augmented reality
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Paper ID |
IJIFR/V12/E11/002
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Author |
J S ABHISHEK, T. SELVVI. K. KAVITHA
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Paper Title |
A comparison of the performances of PI and Fuzzy logic controlled multilevel STATCOM for improvement of power quality, and corrects the power factor
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Subject Category |
Computer Engineering
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Abstract |
P-Q problem is defined as any manifested problem in voltage or current or leading to frequent change in frequency
variations could result in failure of system or maloperation of consumer equipment’s. Voltage sags (voltage Dips) and
swells are among the most of the P-Q problems in industrial processes have to face with Voltage sags which are more
severe and causes more damage of equipment. During the past few decades, power industries have proved that the
adverse impacts on the P-Q can be mitigated or avoided by conventional means, that advancement in controlled
techniques using fast force commutated power electronics (PE) are even more effective. P-Q compensators can be
categorized into two main types. One is shunt connected compensating device can effectively eliminates harmonics.
The other is the series connecting device, which has an edge over the shunt type for correcting the distorted system side
voltages and voltage sags caused by power transmission System contingencies
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Keyword |
(P-Q) problem, connecting network, Distribution-STACOM
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Paper ID |
IJIFR/V12/E11/001
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Author |
Anuradha K Shrimawale
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Paper Title |
An Analytical Review on GAN-based Image Dehazing models for Real world Hazy images
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Subject Category |
Computer Engineering
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Abstract |
The revolution in computer vision techniques a Deep learning has played important role. Among all challenges faced in this field, image dehazing remains a tricky problem. Haze can be caused by adverse or foggy weather conditions, unsuitable lighting and pollution. The problem increases in intensity especially in extreme conditions. Deep learning-based approach was developed to solve problems. But learning-based methods still face some problems. They are poor at taking out haze from outdoor images with variable training data due to insufficient to use a variety of training data. This paper presents a series of dehazing techniques, and explores in particular the GAN-based approach. These GAN-based approaches have been introduced to resolve the issues facing by image dehazing. GANs use a distribution of haze free images for removal of haze from degraded one and improve computer vision performance in hazy situations.GAN-based image dehazing is widely accepted as the best method for real time dehazing. The present paper qualitatively analyzes different approaches and discusses their strengths and weaknesses. In addition, this review discusses the mainstream benchmarks, existing challenges, performance metrics and future potential in image dehazing research
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Keyword |
Image Dehazing, Atmospheric scattering model (ASM), Generative Adversarial Network (GAN), Losses, Evaluation metrics
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